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Tricks for free / Seanan McGuire.

By: McGuire, Seanan.
Material type: materialTypeLabelBookSeries: McGuire, Seanan. InCryptid: 7.Publisher: New York, New York : DAW Books, Inc., [2018]Description: 420 pages : illustrations ; 18 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780756410407; 0756410401.Subject(s): Animals, Mythical -- Fiction | Cryptozoology -- Fiction | Amusement parks -- FictionGenre/Form: Fantasy fiction.DDC classification: 813/.6 Summary: The seventh book in the funny and fast-paced InCryptid urban fantasy series returns to the mishaps of the Price family, eccentric cryptozoologists who safeguard the world of magical creatures living in secret among humans. Penance, noun: 1. Punishment for past actions. 2. An attempt to pay for what can't be bought. 3. See also "exile." Antimony Price is on the run. With the Covenant on her tail and her family still in danger, she needs to get far, far away from anyone who might recognize her--including her own mice. For the first time in a long time, a Price is flying without a safety net. Where do you go when you need to disappear into a crowd without worrying about attracting attention? An amusement park, of course. Some people would call Lowryland the amusement park. It's one of the largest in Florida, the keystone of the Lowry entertainment empire ... but for Annie, it's a place to hide. She's just trying to keep her head down long enough to come up with a plan that will get her home without getting anyone killed. No small order when she's rooming with gorgons and sylphs, trying to placate frustrated ghosts, and rushing to get to work on time. Then the accidents begin. The discovery of a dead man brings Annie to the attention of the secret cabal of magic users running Lowryland from behind the scenes. They want the fire that sleeps in her fingers. They want her on their side. They want to help her--although their help, like everything else, comes with a price. No plan. Minimal backup. No way out. Annie's about to get a crash course in the reality behind the pretty facade. If she's lucky, she'll survive the experience.
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Enhanced descriptions from Syndetics:

The seventh book in the funny and fast-paced InCryptid urban fantasy series returns to the mishaps of the Price family, eccentric cryptozoologists who safeguard the world of magical creatures living in secret among humans.

Includes an all-new Aeslin mice novella and a map of Lowryland!

Penance, noun:
1. Punishment for past actions.
2. An attempt to pay for what can't be bought.
3. See also "exile."

Antimony Price is on the run. With the Covenant on her tail and her family still in danger, she needs to get far, far away from anyone who might recognize her--including her own mice. For the first time in a long time, a Price is flying without a safety net. Where do you go when you need to disappear into a crowd without worrying about attracting attention? An amusement park, of course.

Some people would call Lowryland the amusement park. It's one of the largest in Florida, the keystone of the Lowry entertainment empire...but for Annie, it's a place to hide. She's just trying to keep her head down long enough to come up with a plan that will get her home without getting anyone killed. No small order when she's rooming with gorgons and sylphs, trying to placate frustrated ghosts, and rushing to get to work on time.

Then the accidents begin. The discovery of a dead man brings Annie to the attention of the secret cabal of magic users running Lowryland from behind the scenes. They want the fire that sleeps in her fingers. They want her on their side. They want to help her--although their help, like everything else, comes with a price.

No plan. Minimal backup. No way out. Annie's about to get a crash course in the reality behind the pretty facade. If she's lucky, she'll survive the experience.

Includes novella: The recitation of the most holy and harrowing pilgrimage of Mindy and also Mork.

The seventh book in the funny and fast-paced InCryptid urban fantasy series returns to the mishaps of the Price family, eccentric cryptozoologists who safeguard the world of magical creatures living in secret among humans. Penance, noun: 1. Punishment for past actions. 2. An attempt to pay for what can't be bought. 3. See also "exile." Antimony Price is on the run. With the Covenant on her tail and her family still in danger, she needs to get far, far away from anyone who might recognize her--including her own mice. For the first time in a long time, a Price is flying without a safety net. Where do you go when you need to disappear into a crowd without worrying about attracting attention? An amusement park, of course. Some people would call Lowryland the amusement park. It's one of the largest in Florida, the keystone of the Lowry entertainment empire ... but for Annie, it's a place to hide. She's just trying to keep her head down long enough to come up with a plan that will get her home without getting anyone killed. No small order when she's rooming with gorgons and sylphs, trying to placate frustrated ghosts, and rushing to get to work on time. Then the accidents begin. The discovery of a dead man brings Annie to the attention of the secret cabal of magic users running Lowryland from behind the scenes. They want the fire that sleeps in her fingers. They want her on their side. They want to help her--although their help, like everything else, comes with a price. No plan. Minimal backup. No way out. Annie's about to get a crash course in the reality behind the pretty facade. If she's lucky, she'll survive the experience.

Excerpt provided by Syndetics

Prologue   "Woe betide the damned soul who tries to get between me and my children. I'm only the nice one in this family because I don't care enough to hurt you." -Evelyn Baker   The locker room of Lewis and Clark High School, Portland, Oregon Six years ago   Cheerleaders filled the room. Most were half-clad; all were getting dressed with the ruthless speed and lack of artifice universal to teenage girls with no one they needed to put on a show for. The show would come later, when the Trailblazers football team took the field with their loyal spirit squad behind them, waving their pom-poms and cheering for victory.   A new girl rushed into the room, forcing the others to make room or get knocked over. Her game bag was slung over her shoulder and her auburn hair was pulled into a sloppy ponytail, tied off with a wilted spirit ribbon in Trailblazers blue and gold. A freshman girl straight­ened from her crouch too slowly; the newcomer placed a hand between her shoulders and used her as an im­promptu vault, landing on the other side of her without breaking stride.   A diminutive peroxide blonde with the figure of a Tolkien elf and the presence of a pop star dropped her mascara wand and turned away from the mirror, plant­ing her hands on her hips in a classic superhero pose. "Melody West!" she snapped, voice a whip cracking through the room. "You are late !"   The new arrival stumbled to a halt, momentum lost in the face of her captain's disapproval. She turned, spirit bow somehow looking even more wilted. "I'm sorry, So­phie," she said. "My family--"   "Sorry doesn't stack our pyramid when you don't show up, Mel," said Sophie. Then she stopped, eyes going wide. "Wait, are you-- are you bleeding?"   Melody West, better known in some circles as Anti­mony Price, youngest daughter of the Price family and cryptozoologist in training, barely managed to conceal her wince. She'd been hoping to get to her locker and her emergency first aid kit before anyone noticed that her lip was split and her knees were skinned severely enough to impress a six-year-old.   "You should see the other guy?" she said weakly.   Sophie lowered her arms and moved toward her team­mate, irritation forgotten. The other cheerleaders clus­tered around them as Sophie seized Antimony's hands. Antimony swallowed another wince. Sophie clearly hadn't noticed that her palms were almost as raw as her knees.   "Who did this to you?" Sophie asked, voice low. A murmur of angry curiosity rose from the rest of the squad, formless and violent. Melody was one of their own. Melody was part of the team. If they needed to no-show on the game to kick somebody's ass on her behalf, well, that was a price they were willing to pay to protect a fellow Trailblazer.   Antimony dropped her eyes, looking to the side and away. It was a practiced motion, and one she'd been us­ing when people asked about her frequent injuries since the start of high school. It wasn't fair . Her older sister, Verity, got the skill with makeup to conceal her bruises and scrapes without looking like she was enrolling in clown school. And Alex, her older brother, was a boy: people generally shrugged off anything less severe than a broken bone as long as he looked stoic about it.   (She was pretty sure that wasn't fair either: Alex had as much right to concern and compassion as she did, and being a boy didn't mean his injuries hurt any less. But he didn't complain because a bruise ignored was a bruise not reported to Social Services. Under the circum­stances, she would have swapped with him in a hot sec­ond.)   "Mel, you've got to talk to someone. If this is your loser boyfriend . . ."   There was no loser boyfriend. There had never been a loser boyfriend. Antimony had fabricated him from whole cloth, a rough, slightly disreputable character who went to a different high school and had been portrayed-- on the few occasions when he needed to be seen by her classmates, from a safe distance-- by her nerdy cousin Artie in what he insisted on calling "jock cosplay," driv­ing her Uncle Ted's 1969 Camaro and sneering. Thus far, she'd managed to keep any member of the squad from meeting him face-to-face, which was for the best, since Artie's pheromones tended to scramble the hormones of girls he wasn't actually related to.   "I'm fine," she said, and that was the truth, at least; all her wounds were the kind that could be handled with Band-Aids and antiseptic and extra foundation. The changeling-infested bear she'd helped her family kill couldn't say the same. It was dead and downed and prob­ably on fire by now, since her mother had very firm ideas about disposing of hazardous material.   If she was being really honest, she was feeling a little smug. How many people could fight a murderous, tech­nically undead bear and make it to campus in time for the big game? Not many, that was how many. She was crushing it.   Sophie sighed. "Okay, we don't have time to argue about this right now, but will you promise me you'll at least think about talking to someone? I'm scared for you."   "I promise," lied Antimony, without a twinge of guilt.   She'd been lying to her friends and teammates since kin­dergarten. What was one more?   "Thank you," said Sophie, and pulled her into a quick hug before turning to the rest of the squad and barking, "Anyone who's ready to hit the field, get your butt over here and get Mel presentable! What looks bad on one of us looks bad on all of us!"   Like a glittering cloud, the cheerleaders descended.   If there had ever been a triage team as efficient as cheerleaders helping one of their own get ready, Antimony couldn't think of it. In a matter of seconds, she was sitting on a bench, stripped from the waist down. One cheerleader bandaged her knees; another covered the gauze in Trail­blazer blue athletic tape, making it look more "aesthetic" than "accident." Two more cheerleaders dealt with the damage on her face, expertly layering paint and powder.   "Arms up ," commanded Sophie. Antimony put her arms up. The makeup team paused long enough for An­timony's sweater and bra to be removed. Antimony spared a momentary thanks for the fact that she'd been through this process before, and had no difficult-to-explain weapons concealed on her person.   "Arms out ."   Antimony stuck her arms out. Sophie produced Anti­mony's sports bra and uniform top from the gym bag, pulling them onto the larger cheerleader's body.   Someone hit Antimony in the face with a fistful of glit­ter. She struggled not to cough. It might have thrown off the person who was brushing her hair. Then someone else was taping her hands, and her skirt was being fastened around her waist, and she was done: she was dressed.   "Good work!" shouted Sophie, clapping her hands and glancing at the clock above the door. "With two min­utes to spare! Go Trailblazers!"   " Go Trailblazers !" shouted the rest of them, even An­timony, who wasn't really Antimony anymore: she was Melody West, high school cheerleader, without a care more complex than finally landing that perfect tumbling pass and seeing the world spread out before her in per­fect, crystalline simplicity.   They moved as one, out of the locker room and across the grass to the glowing rectangle of the football field. The sun was long down, and floodlights lit the bleachers and the green, making it look like a slice of paradise, like something too perfect to be real. There was a cut be­tween the sections of the stands, and the squad ran through it just as the announcer boomed, "Your Trail­blazer cheer squad!"   Everyone in the bleachers cheered and shouted and waved their pennants and foam fingers in the air. It wasn't because they loved cheerleaders so much, Anti­mony knew. It was because the football teams would be out next, and then the game could finally start. That didn't slow any of them down. The squad broke into a new formation, the fliers going into an elaborate tum­bling pass, the bases hitting their poses and waving their pom-poms high. Antimony hit her mark and froze.   It wasn't safe for any of them to go to the same school. She and her siblings had all been educated separately, using their education as an opportunity to test out their false identities and learn to blend. She'd never set foot on any of Verity's high school campuses-- she'd had three, overachiever that she was-- and had only seen Al­ex's school once, after he'd graduated, when an away game had taken her to their football field. Family didn't come to school. That was the rule. That was how they kept things distinct, and prevented future disaster.   And there, sitting in the front row, dressed in school colors and clutching school pennants and looking for all the world like students who'd decided to come and see what all the fuss was about, were her dead aunts, Mary and Rose. Rose was wearing a letter jacket, which explained the hot dog in her free hand. As a hitchhiking ghost, she could become temporarily alive again if she borrowed someone else's clothes, and she was always, always hungry. Mary just looked like, well, Mary, white hair blowing in the breeze, one fist thrust into the air.   Finally, her family had come to see her cheer.   Grinning ear to ear, Antimony shook her pom-poms, and chanted, "Do your best to blaze that trail! You know our team never fails!"   The other team's cheerleaders answered, and the crowds roared, and the football players took the field, and everything was perfect. Everything was finally, abso­lutely, perfect . Antimony never wanted the night to end.   But of course, it did.       One   "Change is good. Change keeps us growing, and growing keeps us living. But don't ever change so much that you forget who you used to be." -Frances Brown   The Cast Member Recruitment Office of Lowry Entertainment, Inc., Lakeland, Florida Eight months ago   I sat very straight in my uncomfortable plastic chair, trying to look like I wasn't freaking out. Judging by the way the other applicants kept glancing at me, I wasn't doing a very good job.   Let's see any of them stay this calm after spending four nights sleeping in the snake-filled bushes next to the Florida highway, waiting to be eaten by the next avail­able alligator, wondering if that might be an improve­ment over waking up in the morning and resuming their walk. I hadn't eaten in two days. The only reason I didn't smell like a dumpster fire was the truck stop half a mile outside of town, which had attached showers available for rent. My last five bucks had gone for hot water and industrial soap, and the prayer of getting this job.   There were other jobs. Some of them might be easier to get, especially given my current circumstances, and if I had to resort to them, I would. There's no shame in flipping burgers or cutting lawns. But I wanted the ano­nymity of the crowd, the knowledge that my itchy polyester uniform made me part of a faceless mob. If the Covenant was looking for me, they'd be checking the greasy spoons and car washes. Those are the places peo­ple on the run are supposed to go to make a quick buck. This was a whole different league, and I was counting on that to protect me. If I could get through the door.   I'd burned most of my fake IDs when I ran away from the carnival. My cousin Artie tracks them for us, making sure the associated credit cards and address information will always ping as valid on government systems. The trouble there was that my cousin Artie tracks them for us. If I used any of those identities, he'd be able to find me, and that would completely undercut the point of running away.   But I still had one to fall back on.   Artie didn't create "Melody West," because he'd been too young when I first needed her. She'd been a gift to my parents from Uncle Al, a jink living in Las Vegas who got adopted into the family through the usual complex series of unreasonable events. We don't have much blood family left in the world, but we make up for it by acquir­ing honorary family everywhere we go.   As far as most people are concerned, "Melody West" disappeared after she graduated from high school, one more boring mystery for a world that's always been ab­solutely full of them. I've never liked to let anything use­ful go to waste. I'd been expanding upon and tinkering with her identity ever since, keeping her on the grid just enough to qualify as a real person. She'd never held a steady job, never anything lucrative enough to attract the attention of the IRS, but she'd never applied for ben­efits either. She moved around a lot. She was unremark­able, unnoticeable, and she was mine . No one else knew her ID was still active.   Antimony Price couldn't get a job at Lowryland, be­cause Antimony Price wasn't here. Melody West, though, just might stand a chance.   "Melody?" The woman who called my name didn't look up from her clipboard.   I rose. "Here."   She finally glanced up. Her nostrils flared in barely-smothered dismay at the sight of me. There's only so much a truck stop bathroom can do for a body.   I'll give her this much: she covered her reaction quickly. "This way," she said, stepping back into the hall. People had been vanishing through that door all morning long. None of them had come back. There was another door that led to the outside, to keep those of us still waiting from either getting dispirited when we saw happy appli­cants, or cocky when we saw disappointed ones. Psycho­logically speaking, it was probably a good design.   In practice, it made me feel like everyone who left was being fed into a giant meat grinder somewhere be­hind the scenes. And now it was my turn. I forced myself to keep smiling and followed the nameless woman out of the room, toward what I hoped would be my future. Excerpted from Tricks for Free by Seanan McGuire All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Reviews provided by Syndetics

Publishers Weekly Review

In the highly entertaining seventh installment of the InCryptid urban fantasy series, cryptozoologist Antimony Price is on the run from the ruthless monster-slaying group known as the Covenant of St. George, unable to contact her family or friends lest she endanger them. Eight months after the events of 2017s Magic for Nothing, Antimony has gone to ground as an employee of Lowryland, a fairy tale-themed Florida theme park. However, two things disrupt her quiet routine: shes offered a chance to gain control over her unpredictable pyrokinetic abilities and a series of tragedies rocks the park. Antimony must break cover and gather a motley assortment of inhuman allies-including her boyfriend, Sam-to discover and destroy the rot at Lowrylands heart, no matter what it costs her. McGuires clear passion for theme parks and roller derby results in a joyous romp that juggles action, magic, and romance to great effect. Though it doesnt push the larger Covenant story line forward, it represents significant changeand growth for Antimonys corner of the world. This volume also contains a novella featuring Sam and the fan-favorite Aeslin mice, covering their time between Antimonys adventures, so theres plenty to keep fans invested in this open-ended series. Agent:Diana Fox, Fox Literary. (Mar.)

Booklist Review

Antimony Price going by her oldest alias, Melody West has landed in Lowryland, a Florida amusement park that exists in competition with Disney and is crowded enough that the Covenant won't be able to track her by her blood. She has a spectacular streak of luck. Her old cheer captain is a hiring manager, and she lands one of her old roller derby teammates as a roommate. She even has a connection to her family in the form of visits from her ghost aunt, Mary. Then there are a couple of accidents too bad to be entirely coincidental, and Antimony gets pulled into the cabal of magic users who run Lowryland. If something seems too good to be true, it probably is. There's a lot going on behind the scenes, and Antimony, in fine family tradition, is going to do the right thing. Whatever it takes. Antimony Price is an excellent narrator of the seventh InCryptid novel (after Magic for Nothing, 2017), and McGuire packs a lot of substance into every one of the Price family's adventures without sacrificing any of their roller-coaster entertainment.--Schroeder, Regina Copyright 2018 Booklist