Nix, Garth,

Let sleeping dragons lie / Garth Nix & Sean Williams. - 271 pages : map ; 20 cm - Have sword, will travel ; 2 .

Odo and Eleanor are excited to be knights. Only, nobody's asking them to go on a quest. So they're stuck at home, using their trusty and talkative swords to defend their village when there's cause for defence. But mostly it's just waiting for something bigger to come along. That 'something bigger' comes to them in the form of an old man named Edga, a warrior named Hundred, and an ancient chant: Dragon, dragon, heed our call. Come to aid us, one and all. Odo, Eleanor, and their swords, Biter and Runnel, are plunged into a quest that will take them (as all good quests must) to unfamiliar lands, where they will fight unseen enemies and unlock unbelievable secrets in order to prevent an unbearable impostor from taking the crown. Also, they will need to keep an eye out for dragons.


Swords--Juvenile fiction.
Magic--Juvenile fiction.
Quests (Expeditions)--Juvenile fiction.
Knights and knighthood--Juvenile fiction.
Dragons--Juvenile fiction.